• Isaac Burbidge

    Games Programmer

    Programmer

    C++, C#, Python, GDScript. Focusing on Unity and Godot, specialising in Mechanics Programming and AI.

    Computer Games Programming BSc (Hons)

    2nd Year of Study

    Projects

    broken image
    broken image

    Mission: Planet Defence is a arcade style, wave based twin stick shooter. You play as a small space ship with 3 lives trying to survive as many waves of enemies as you can. Each wave introduces more enemies, and every 5 levels new enemy types. This was a project made in C++ with the "Playbuffer" module, e.g. game development without a specific engine.

     

    For More Info Check "Mission: Planet Defence" in the navigation bar.

    This is a team project made in Unity. In Stay Afloat you work in a team to help keep your boat healthy and kept together! I worked as the sole programmer and project lead on this project, which went to our universities end of year showcase.

     

    For More Info Check "Stay Afloat" in the navigation bar.

    broken image

    This project is a solution for the Travelling Salesman Problem. On opening the program you are able to select a subset of data from the data set (up to ~200,000 cities) and then perform an optimisation with Ant Colony Optimisation on that data. This is programmed in Python, using Pandas as a data manager/loader and other built in python modules.

     

    For More Info Check "Ant Colony Optimisation" in the navigation bar.